Original Thread: http://forums.somethingawful.com/showthread.php?threadid=3362475 So why exactly are you playing these games? Despite the overall reaction on the net, I enjoy most of these games (Shadow just for the sheer so-bad-its-good factor). Sure, these are bad to mediocre Sonic games but not the worst things the industry has spewed out. Still playable by all means (I had no trouble from what I can remember, though I'll find out again with this LP) and I just happen to know a fair bit of knowledge about this franchise, from the usual stuff to the random tidbits. Since my style of LPing is being informative, this will work in my favor. Okay then. What's the plan? Well the order will be Sonic Adventure 1, 2 and Heroes. Shadow will be its own thread. Riders is a possibly why?: the story mode is so short so it'll take like 2-4 videos to wrap up + to show those just how things are in the game. It'll be included with the Heroes portion. So will you be doing the Chao gardens? Chao gardens are a maybe. As of now, it's too early to bother with them and if we move to SA2 so soon, most of the chao in SA1 would be pretty much forgotten. So it's a "just wait and see" kind of thing at the moment. Anywho, let's start the LP:
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Publisher: Sega Developer: Sonic Team System(s): Original: Sega Dreamcast, DX: Gamecube, PC, PSN, XBLA Released in US: September 9, 1999 Released in EU: October 14, 1999 Released in JP: December 23, 1998 Genre: 3D Platformer The beginning of what the series will end up for the last decade. Whether this was a good thing or not, depends on how you were introduced to the series in general. Aside from adding a 3rd dimension, all the characters were revamped, some not as much as others, along with the addition of humans other than Eggman in the games. What major changes from the Dreamcast version are: + Updated models and textures, pretty much similar to their SA2 ones You have a choice of playing as 6 different characters, each with their own move set and objective in their levels, which I'll show whenever we actually get to each character. Story became the main event along with the Chaos Emeralds being nothing more than plot devices. There's a lot more but as the LP goes on, I'll show and explain when it appears. I've already explain how Chao Gardens will work, so let's actually get to the videos: Intro - Hosted Youtube 1. Upgrade, Egg Hornet, Windy Valley - Youtube Hosted Blip.tv Download 1. Intro, Speed Highway, Casinopolis - Youtube Hosted Blip.tv Download 1. Intro, Twinkle Park - Youtube Hosted Blip.tv Download 1. Intro, Twinkle Park - Youtube Hosted Blip.tv Download 1. Intro, Final Egg, VS E101 Beta, Emerald Coast - Youtube Hosted Blip.tv Download 1 - Subgame Trials Hosted Download ![]() Posted by @Gameworks, "Sonic ate too many chilidogs" (request by JTToddy ) Video refered to at the end of Knuckles-1. Sonic Team's trip to Central America (and other hijinks)! Japanese Sonic Adventure Commercial 1 Japanese Sonic Adventure Commercial 2 US Sonic Adventure Commercial The Sonic chant before Perfect Chaos |
Publisher: Sega Developer: Sonic Team USA System(s): Sega Dreamcast, Gamecube Released in US: June 24, 2001 Battle: February 12, 2002 Released in EU: June 23, 2001 Battle: May 3, 2002 Released in JP: June 23, 2001 Battle: December 20, 2001 So after the success from reviews and fans alike (at the time), a sequel was bound to happen. Several Sonic Team devs moved to San Francisco where Sonic Team USA was formed, and SA2 development started right away. With it's original announement, there were reports that there were meant to be only 3 playable characters (Sonic, Knux, Eggman) instead of the 6 we get in the final. Hell, Knuckles just seems to pop up where ever, but hey. We got Pumpkin Hill, so I"m not complaining. This also marks the introduction of everyone's favorite black hedgehog, Shadow, as well as treasure hunter and secret agent, Rouge (formerly Nails the Bat. Puns!). Along with them, we're introduced to the world's military, the Guardian Units of Nations or just GUN. You don't really see any GUN agents aside from Rouge (in this game), but you'll see a lot of mechs and random boxes with their logo slapped on it. SA2 and SA2:B were developed around the same time so each game basically plays the same aside from a few details:
The LP will be a 100% run, showing all the game has to offer, including some Dreamcast only unlocks in some form. Helping me along will be Fighter Knuckles along with a 3rd guest. Will I bother more with Chao this time? Probably. If the thread wants to, I can let you guys decide on how to raise one of the little guys. If not, well I at least have a backup chao for the emblems. And one last thing. The Sonic X clips are back and cause of this, Now then let's begin: 0. Intro 1. City Escape, VS BIG FOOT, Wild Canyon (with Chakram) 2. VS Eggman, Prison Lane, Metal Harbor (with Toffile) 3. VS Shadow, Green Forest, Pumpkin Hill, :stare: , Mission Street (with Metroixer and BrightRoar) 4. Aquatic Mine, Route 101, Hidden Base (with Chakram) 5. Pyramid Cave, Death Chamber, VS King Boom Boo, VS Egg Golem (with JTToddy & SpinningRobo) 6. Eternal Engine, Meteor Herd, VS Rouge, Crazy Gadget (with MeccaPrime & Paul.Power) 7. VS Eggman, Final Rush, VS Shadow (with Jaydee864) 8. Hero Boss Rush Youtube | Hosted | Download 1. Iron Gate, VS HOT SHOT, Dry Lagoon (with Toffile) 2. Sand Ocean, Radical Highway, Egg Quarters (with Ragebeef) 3. Lost Colony, Weapons Bed, VS Tails, Security Hall, VS FLYING DOG (with bladeworksmaster) 4. White Jungle, VS Sonic, Cutscenes, Route 280, Sky Rail (with Opposing Farce and Lord Andrew) 5. VS Egg Golem, Mad Space, VS Knuckles, Cosmic Wall (with Opposing Farce) 6. VS Tails, Final Chase, VS Sonic (with FighterKnuckles) 7. Dark Boss Rush Youtube | Hosted | Download 1. Kart Racing (with Fighter Knuckles) Youtube | Hosted | Download 1. Our very own Chao! ![]() SA2 Dreamcast DLC - Opa Opa Sonic Adventure 2 Battle Commercial A Sonic Adventure 2 Battle Commercial B Sonic Adventure 2 Battle Commercial C |
Publisher: Sega Developer: Sonic Team USA System(s): Gamecube, PS2, Xbox, PC Released in US: January 5, 2004 Released in EU: February 6, 2004 Released in JP: December 30, 2003 2003 was a special year for Sonic, simply called...well "The Year of Sonic" in several interviews. With the debut of Sonic X, a port of Sonic Adventure to the Gamecube (and eventually the PC), the release of Sonic Pinball Party and Battle and a promotion with McDonalds which hasn't been done in 10 years (which also gave us the best sonic-related thing since Sonic in Sydney. Seriously watch this. You won't regret it). Hell, people who bought Mario Kart: Double Dash early got access to a demo of the game. A lot of hype into a game that would end up being a bust with critics and fans. Bunch of glitches, a love/hate gimmick, and a lot of promise with shitty results. A lot of blame for the gltiches could be since Sonic Team, after putting so much focus on Sonic for Nintendo platforms, would end up using Renderware instead of what they used for SA2 to easily post to all three platforms. Out of the three, the Gamecube being the less buggy, so your experience would be a bit different than whoever played it on a different systems. Still, the never ending chit chat between the characters is still painful regardless. As you can guess from the name and cover, you're playing in teams. Each team having a speed, flight and power character as well as their own little gimmicks associated with them. We'll try to explain as much during the actual LP itself. Sonic's buddies are all here whether you like them or not. Cream, who made her debut on Sonic Advance 2 a few year ago, gets her playable 3D debut. E-123, Omega, is introduced here to cover the lack of E-Series robots. And Team Chaotix, composed of Espio, Another old favorite shows up here as well, with a new temporary look no less, but it's best to wait till he reveals himself in-game. Now to make this clear: I'm not 100%ing this game. The reward is even worse than Green Hill and getting jack in SA1 feels like a godsend. Since Heroes will probably be done in 10 updates or less, I'll probably sneak in Riders at some point. That way by the end of this, I'll just be left with Shadow. So enough chat, let's start this.
To think this originally started as a pitch to SEGA from another company. Around the early 2000s when Tony Hawk was still the hottest thing, Visionscape Interactive was working on a Sonic skateboarding game called Sonic Extreme. No relation to that other game with the similar name, but it suffered the same fate. All there was shown was just a few finished mode with music borrowed from SA2 and some graphics from Heroes. The actual engine used would be later added to a Tech Deck game that got a PC released. Both games were found on the XDK dev Xbox. More on that here. Now as for Riders itself, it's racing game with hoverboards. Plays a bit more like F-Zero and Kirby's Air Ride than Mario Kart. Has a small story mode (which I'll be showing) along with what you would expect from your usual racer. It's a fun little racer if you know what the fuck you're doing. Introduced were three new characters who would pretty much just stay in this little series. Jet the Hawk, Wave the Sallow and Storm the Albatross. Jet has popped up out of the Riders series a bit (multiplayer character in Black Knight and a "Boss" in Winter Olympics) but otherwise they haven't appeared anywhere else. For this, I'll just be showing off the game's story mode, in chronological order no less. With me are Fighter Knuckles, MeccaPrime and Toffile as guests. Not a long LP but just something to keep Heroes from being so short. |